This program is specifically designed for younger children and seeks to teach STEAM (Science, Technology, Engineering, Arts, and Math), programming, and computer science concepts and skills in a fun & engaging setting. Our goal is to provide positive experiences with robotics that spark your child's interest in STEAM while building future skills and having fun!
Our program incorporates a variety of the latest tools designed to introduce the basics of digital and computing skills. Students also enjoy plenty of unplugged activities and hands-on STEAM experiments, projects, and demos that bring the learning to life.
Example Projects
The Physics of Fun Learn about the conservation of energy as we 3D design marble runs, and experiment with what it takes to loop the loop of a roller coaster. Experiment with projectile motion through the physics of the world of Angry Birds as you engineer catapults and experiment with launch velocity and angle to accurately knock over the programmed, sensor-enhanced "Bad Pigs".
Screen-free coding using ScottieGo andMakeBlock mTiny These tools incorporate off-screen programming using physical tiles to introduce coding concepts. These methods are especially great for kids using programming technology for the first time as typing and operating system interface skills are not required to start learning programming concepts.
Introduce early concepts of science and computational thinking using space flow and block-based coding with SamLabs. Students build code, connect sensor and actuator components and create and innovate systems that provide solutions within a real-world context. Like Scottie Go, a key feature of Sam Labs is to enable kids to learn technical problem-solving concepts without having typing or programming syntax skills
Introduce Robotics and Block-Based Programming with Codey Rocky Codey Rocky allows children to create dot matrix animations, design games, and realize AI and IoT applications. By programming every move made by the robot, not only will children understand each command intuitively, but they will also find it a rewarding experience through hardware creation.
Tinkering electronic systems with microbit and HaloCode Students are introduced to physical computing as they apply foundational programming skills to implement simple electronics into hands-on tinkering projects. They expand their programming skills beyond tiles or flow coding into the Codeblock programming environment (based on Scratch). Kids enjoy using electronic components in a variety of creative STEAM projects, such as: designing a robot pet or learning about animation through building a motorized Zoetrope, or learning about the science of additive color mixing and applying it to a visual art installation.
Skills You Gain
Problem Solving
Intro to Programming (Physical Tiles > Flow > Code Blocks)
3D Design
Tinkering & Prototyping
Intro to Robotics & Physical Computing with Electronics
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